Definition of educational games:
Educational games are a kind of frame court activities , It has a set of laws governing the course of play and usually involves two or more to reach previously defined goals and this interaction introduces the element of competition and the element of chance and usually ends up playing with the victory of one of the two teams.
Another definition: educational games are activities performed by the student and may make efforts, And that is through certain laws that are already explained And it has to do with the subject of the lesson. It is a tool when it aims to develop the child’s self-and-mental abilities through activities that include a variety of purposeful types, an educational attitude when the child is able to act and interact with things, The thing that helps him to practice his intelligence and express his opinion and feel the pleasure of learning is considered educational and training games as one of the most important means of conveying and absorbing information and instilling the desired behavior and changing directions, The reason for this is that they have several characteristics compared to other means, Among them:
addressing him for more than one meaning to man.
- Educational games are a fun process for humans, provoke joy, It breaks down the boredom that usually accompanies traditional lectures.
- Educational games are one of the most attractive means of human interest, It increases and enhances his self-confidence.
- Educational games are the most effective means of learning through which individuals interact with each other, Thus strengthening social relations.
Standards to be met in educational games:
1. The purpose of the use of educational games should be clear.
2- Educational games and simulation games must be linked to the curriculum, Thus the overall goal and the specific goals of the game must be clearly defined, The instructions for the implementation of the game must be concise so that players receive the most education.
3- Educational games are suitable for the age of students and their level of mental and physical development.
4. The game requires the learner to meditate, think, observe and balance things.
5- The game should take into account the areas of public safety.
6- Educational games help the teacher to diagnose the extent of the learner’s growth when gaining the required experiences, Identify the teacher’s weaknesses in the learner’s achievement. to put the right treatment for him.
7- The game should be proportional to the number of learners participating in it and the school budget.
8 – You must specify the time to finish the game.
9- To represent the game in a codified form.
10. The game must progress with difficulty in order to develop the learner’s abilities or skills in a regular sequence that moves from simple and easy levels to more complex levels.
11- The possibility of implementing the game within the chapter.
Benefits of educational games:
Provides the learner with experiences closer to scientific reality than any other educational means .
- It reveals to the learner some important aspects of life situations in which he should devote the greatest effort or specialization in the future.
- Provides security and safety for the learner.
- Increases students’ motivation to learn.
- Students can learn all kinds of learning: Cognitive, psychological and emotional.
- Teachers and parents can judge the ability of learners to apply the facts, concepts, principles and skills they have studied in different life situations.
- Works to positively engage the learner in the learning process more than any other similar method
- The role of the teacher and the learner varies if educational games are used. The teacher did not become the only judge of the effectiveness of the student’s behavior, It did not become the source of the information, It became the game itself.
- Suitable for scientific research purposes.
Types of educational games :
1- Dolls: Like fishing gear, Cars and trains, Dolls, animal shapes, Machines, Decorative tools…. Etc.
2- Action games: Like throwing, And the pin, And the race, And jumping, And the budget, And swinging, And running, And ball games … Etc.
3- Intelligence games: Like puzzles, and solve problems And cross puzzles … Etc.
4- Fantasy games: Like theatrical acting, Role-playing … Etc.
5- Singing and dancing games: Acting singing, Imitating songs, Songs, Folk dance … Etc.
6- Games of luck: Domino pythons staircases Guessing games … Etc.
Cultural stories and games: Poetry competitions, Emoji cards … Etc.
Here’s a summary of the teacher’s role in the setup:
A- Study the game carefully to master its rules, and make sure it’s fit for business.
B- Assigning roles to students and explaining the difficult points in them over and over again.
C- Determining the time of the match and verifying its validity.
D- The suitability of the place for the game taking into account the nature of the game in terms of being collective or individual.
E- Prepare the teacher himself for these games so that he can do the necessary experiments for each game.
Prepare a list of students’ names, experiences to be gained and the experience available for each game.
G- Prepare the minds of students and get their attention so that they know what is required of them.
H- Allow each student to ensure that they do not riot or attack others in order to maintain order and achieve the required learning.
Setting educational goals of educational games:
- Organize the place to allow the pupils to move freely.
- Ensure safety and security at the site.
- Provide appropriate educational means and play for the activity.
- Organize the place so that the teacher can see each student working to learn about the needs of the students and their desire to help
- Diversifying the organization of the place to make it beautiful and attractive to arouse the interest of students in the activity
- involve pupils in organizing the place, And use their opinions in this area.
Here is a summary of the teacher’s role in the preparation phase:
A- Study the game accurately in order to master its laws, And make sure it’s fit to work.
B- Distributing roles to students and explaining the difficult points in them passed through.
C- Determining the time of the game, And make sure it’s valid.
D- The suitability of the place for the game taking into account the character of the game in terms of being collective or individual.
E- Prepare the teacher himself for these games so that he does the necessary experiments for each game.
And – a list counter of the names of the students, And the experiences to be gained, And the experience available for each game
G- Preparing the minds of the students while arousing their attention so that they know what is required of them.
H- Allowing every student to take care not to provoke riots, or trespassing to maintain order and achieve the required learning.
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